Affenzirkus

1990
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Players
2-4
Weight
N/A
Age
6+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Affenzirkus The Players take turns to roll and move. If a player lands on a yellow space, he may roll again. If the roll ends on a blue space, the figure continues to move along the blue track until the main track is reached again. Red spaces lead to a dead end. Anyone who lands on such a space jumps to the last space of this dead end. From there, they move back towards the main track according to the number rolled. The first to reach space E wins the game. Nanu, Äffchen? (game board backside) Each player receives 3 meeples of one color, which they place outside the playing field. A dice roll determines who starts. The game begins at the starting space(S). Everyone takes turns to roll the dice. With even numbers, you move your 3 pieces towards the goal (Z), with odd numbers you go back. If you move onto a space that is already occupied, your own or another player's piece standing there is pushed forwards or backwards by the same number of points. The first player to get all of their pieces to space Z wins the game