Anima Tactics: Kudoi

2009
BGG Average Rating
8.0
community average
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Weight
3.00/5.00
Playtime
60 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Publisher Blurb: Wacky and unstoppable, even by the standards of his race, the young Daimah Kudoi is one of the newest members of Samael. He traveled from the east to protect the Aoi Inukai, but in the Old World he has found much more than he expected. An endless adventure that will put his skills to the test! Miniatures are supplied unpainted and assembly may be required. Light Samael Warrior/Prowler — Lv. 40 Innate Abilities: Open Movement. Acrobat: Kudoi gets +2 to his Escape rolls. oooo — Flying Crane (Ki, Charge) This attack gets +1 Attack / +1 Damage for each 4 inches between Kudoi and the target when he begins moving for this Charge. oooo — Court Mantis (Ki, Attack) +8 Attack. ooo — Howling Wolf (Ki, Ranged Attack) Distance (16 inches). +4 Attack / +4 Damage. This attack gets -1 Attack / -1 Damage for each 4 inches between Kudoi and his target.