Anima Tactics: Momiji

2009
BGG Average Rating
7.0
community average
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Players
2-2
Weight
3.00/5.00
Playtime
60 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

From the shadows of the eastern lands, the young Kitsune Momiji has come to serve Samael and the Fallen Angels as one of the top spies of the organization. Trained as a perfect ninja from the moment she was just a cub, she combines her natural fox magic with the deadliest assassin’s arts. Dark Samael Prowler - Lv. 45 At 5 | Dm 3 | Df 9 | Ar 0 | LP: 12 | Re 10 | Mo 12/16 | AP 3/4 oo - Stealth (Subterfuge, Effect) Momiji becomes Hidden. Upkeep: o ooo - Tsukinoiri (Subterfuge, Charge) + 4 Attack / +2 Damage. This attack cannot be intercepted. This skill can be used only if Momiji is Hidden. ooo - Kitsune-Bi (Magic, Ranged Attack) Distance (12 inches). +2 Damage. o - Kagebunshin (Ki, Effect, Reactive) If Momiji's Life Points would be reduced to zero, replace her with a Decoy token instead. In the Recovery Phase of the next turn put Momiji back into play within 4 inches of the Decoy token with the same Life Points she had when she used this skill, and then retire the Decoy token. If Momiji is not one the table at the end of the game, she counts as a casualty. Limit: Once per game. ooo - Maboroshi Shuriken (Subterfuge, Ranged Attack) Distance (8 inches). +1 damage. Maboroshi Shuriken cannot be intercepted by the Shield maneuver and the target cannot use a Dodge action. This skill can only be used if Momiji is Hidden oo - Kage Kitsune (Ki, Effect) Momiji becomes Intangible until the end of the turn.