Apocrypha Adventure Card Game: Box Two – The Flesh
BGG Geek Rating
5.5
based on 66 ratings
BGG Average Rating
7.2
community average
Login to vote on your own rating
Players
1-6
Weight
3.50/5.00
Playtime
60 min
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
Nate Taylor (II)
Len Peralta
Mike Vaillancourt
Nate Taylor
Pete Venters
Brandon Perlow
Paul Canavan
Carl Ellis
Tawny Fritz
Luis Gama
David Metzger
Nicholas Kay
Joshua Newton
Luke Green (II)
Kathryn Steele
Gaspar Gombos
Echo Chernik
Dhaniels Castillo
Alexander Gustafson
Miroslav Petrov
Elisa Teague
James Starr-King
Kristen Plescow
Nate Abell
Daniel Alekow
Jack Baker
J.R. Barker
Nate Taylor (I)
Jonny Hinkle (II)
Jorge Ramos
Bruce Brenneise
Jacob Atienza
Grant Griffin
Priscilla Kim
Kate Laird
Jettila Lewis
Lee Pfenninger
Daria Rashevskaya
Liz Spain
Alex Thomas
Nikolay Yeliseyev
Mark Molnar
Matt Stewart
Alex Drummond
Stéphane Wootha
Skylar Woodies
Ed Mattinian
Elliot Whiting
Alex Mayo
Shane Tyree
Ferenc Nothof
Pixoloid Studios
Grzegorz Pedrycz
James Mosingo
Ned Rogers
Eddie Smith
Serg Souleiman
Ernanda Souza
Julio Bencid
Richard Burgess
Oscar Cafaro
Natalie Bernard
David Demaret
🏢 Publishers
📖 About This Game
THE FLESH IS WILLING.
Rotting creatures pouring out from an oil well. Faeries on motorcycles and carnival rides. Flying drones marshalled by a monster made of clay and wires. Flesh-eating bacteria worming its way into your nervous system. Just another day on the edge of the apocalypse.
The Flesh is an expansion for the Apocrypha Adventure Card Game that can be played as a co-op card game for 1-6 players or a full roleplaying game with one player acting as a guide.
The Flesh contains four chapters, each containing cards that detail memories written by a legendary author. This box contains:
The Book of the Deathless, in which an oil town in frozen Alberta is invaded by the risen dead, with memories by Bruce R. Cordell.
The Book of the Fae, in which the faeries and bikers of the Wild Hunt roar across the American Midwest, with memories by Jerry “Tycho” Holkins.
The Book of the Golems, in which the tech hub of Seattle is overrun with drones and robots, with memories by Teeuwynn Woodruff.
The Book of the Physicians, in which the eastern seaboard is the test market for virulent designer diseases, with memories by Kris Straub.
—description from the publisher