Black Company: Operation Camelot – Miniature Wargaming Scenarios for FiveCore Skirmish and Five Parsecs from Home
2016
BGG Average Rating
6.0
community average
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Players
1-2
Weight
N/A
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
The Synod Security Services are on the back foot and cut off from their reinforcements. For the last few weeks freed prisoners of theirs have been all over the local media net telling stories of midnight abductions, torture and the killing of other prisoners. The SSS know they are in a bad situation and to make matters worse they have abducted the planetary governor and are using him as a shield against retaliation from the growing resistance movement. They are holed up in an old planetary defense fort far up in the mountains to the west of the capitol.
Mr. Johnson has tasked Black's Commandos with finding and rescuing the governor before he is killed as a propaganda piece by the Synod. Mr. Johnson has provided satelitte surviellance data about the fort and its defenses. He didn't say where he got this data from and we know better than to ask. The data seems solid but then again no intel is perfect. However, it is enough to formulate an ops plan.
This PDF provides a short campaign of 4 linked scenarios for the FiveCore Skirmish Gaming Evolved and its supplement Five Parsecs from Home.
—description from the publisher