BPM World War II

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⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

The rules are designed for 15 mm (1:100 scale) scale models but there is no reason they won't work at other scales as well. The rules cover almost all aspects of WW2 land combat including infantry, guns, artillery, armour, recce, beach landings, defences, a wide range of terrain types, destruction of buildings, air support and much more. These comprehensive rules have simple mechanisms that will allow you to getting playing quickly and steadily realise the potential strategic and tactical options presented to you for game play. Included with the rules is: The rules A quick reference sheet Points values for a wide range of WW2 weapon systems (British, German, Japanese, Italian, Soviet and USA) Stats information for those weapon systems needed to play the game A small getting started scenario to help you learn the game BPM standard games for casual club games or competition style games A paper copy of the markers needed to play the game The standard game system includes 42 different game scenarios (6 standard game types and 7 standard scenarios giving 42 possible combinations). Ideal for competitions games, scenario games, historical re-fights, small and large games. Army lists and historical scenarios are available separately. In this initial release of the rules a set of 5 historical scenarios are available and Generic army lists for the end war period (September 1943 onwards). More army lists, Historical scenarios and Weapons systems for other nations are planned for the future. Plastic printed markers for the game to improve your game experience are also available. —description from the publisher