Brandywine & Germantown

BGG Geek Rating
5.6
based on 88 ratings
BGG Average Rating
7.7
community average
BGG Ranking
#11653
all board games
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Players
2-4
Weight
4.17/5.00
Playtime
360 min
Age
12+
🎮

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Available on multiple platforms

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. Both games are in the same box, using a single scenario book, and most of the same counters (many American and British units fought at both). The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating the smaller battles and units of North America. This will, in turn, result in a doubling of stacking limitations (map and time scale remains the same as the other BAR games; 100 yards per hex and 20 minutes per turn). There is a noted lack of cavalry in both battles. The counters are in the same style as the other BAR games, but with some interesting variations (e.g., rifle frocks). Brandywine (four maps) has 4 scenarios: Knyphausen's attack at Chads Ford, Cornwallis' attack at Birmingham Meeting House (both one mappers), Howe's historical plan (comprising both Knyphausen's and Cornwallis' attacks), and an optional Howe plan. The latter scenario will allow the British player to select alternative schemes of maneuver to attack the Americans. Washington, in turn, has the ability to gain intelligence on the British movements (both true and false information) and possibly readjust his force. Germantown (two maps) has 2 scenarios. They vary based on whether or not the Americans are required to seize the Chew House. Components: 2nd Edition Standard Series Rules booklet; Special Rules, Scenarios and Historical Commentary booklet (48 pages); 4 22" x 34" and 2 22" x 16" full color, period-style maps; 560 countersheets 1/2" Counters, both full color and black & white; one countersheets, 280 counters one countersheet, 280 series markers Cardstock charts & tables; Two 10-sided dice. (from the back of the box and user's description)