Burgemeesters van Woberg

BGG Average Rating
7.8
community average
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Players
3-6
Weight
N/A
Playtime
60 min
Age
8+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Object of the game: Each player tries to expand his influence over Woberg and to have the majority of party members in as many regions as possible. If he succeeds, he advances on the score track. The winner is the one who is in front at the end of the game and thus becomes mayor of Woberg Preparation: Each player takes a turntable, chooses a color and the corresponding party members and power cards A region card is drawn for each player and for the campaign leader The players place their candidate mayor and 2 party members in the region and 1 disk on the score track The white round counter goes on the counting track 7 party members are in your possession, the rest are in the recruited area The action cards are placed next to the game board. Scoring Process of a scoring Players Value table Setting the turntable For 2 players The 1st number Counting Woberg For 3 players The first 2 numbers Placing party members in the regions For >3 players The 3 numbers Counting the regions In case of a tie in a region, the players receive the points of the next lower rank!! In case of a tie in the campaign region, nobody gets the king bonus! Important Rules: Party members are only placed in the adjacent regions of the campaign region EXCEPTION: party members that are secretly placed on the game board from Woberg). Party members are NEVER placed in the campaign region (not even from Woberg) EXCEPTION: With a special action card Party members can be distributed as desired over the adjacent regions and in Woberg. * Party members from Woberg can only be placed in one region. Gaining the majority in the campaign region = +2 bonus points, Gaining the majority in the home region (for the candidate mayor) = +2 bonus points When playing the power cards, the value must always be different from the power cards already played If your recruited area is empty, you may remove party members from the game board! Game play : The 7 rounds: Each round consists of 3 actions and a player turn: Action: 1. Round counter The black round counter moves down 1 space. At the end of the 3rd, 5th and 7th round, a general scoring takes place. 2. Turning over the action cards The players look carefully at the 5 cards and think about the actions. 3. Playing the power cards The player who was last on the turn, in the previous round, starts. Then, in clockwise direction, the players play their power card. The player with the highest power card begins his turn. Then follows the player with the second highest card, and so on… Player’s turn: 4. Replenish party members The player moves party members (number depends on the power card played) from recruited territory to your possession. The played power card leaves the game. 5. Choice of action card The player takes one of the face-up action cards. 6. Action The player performs the special action and places the number of party members (depending on the chosen action card) on the game board. The player may choose whether to place his party members on the game board first or to perform the special action first. Party members are only placed in the adjacent regions of the campaign region. You may distribute them as you wish over the adjacent regions and Woberg. 7. Discard chosen action card The chosen action card is discarded to the discard pile. After rounds 3, 5 and 7, general scoring takes place