Code 7: More Rules & Inspiration for Resistance if Futile 4 Sci-Fi Rules

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Players
2-6
Weight
N/A
Playtime
180 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Code 7 Supplement for Resistance is Futile 4 wargame rules! New rules and ideas for lots of cool things like fighting in snow blizzards, or in zero-G conditions, adding booby traps and using poisonous plants! Full feature list: cynical troops, stealth, bombers, giant robots, faulty weapons, ECM, cloaking, mind control, hallucination, propaganda, negotiation, trackers, medical facilities, civilians and refugees, neutral militias, animals, space-to-planet drop, sensors, minefields, barbed wire, tank traps, booby traps, poisonous plants, unstable structures, hidden tunnels, zero-G combat, night fighting, rainstorms, sandstorms, snow blizzards, strong head winds, electrical and ion storms, thin ice. Resistance is Futile 4 rules are required to use Code 7. Please note: Code 7 is the update replacement for the withdrawn Heavy Support supplement which was for version 3 of the rules. —description from the publisher