Crazy Karts: Accelerators
2016
BGG Average Rating
6.3
community average
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Players
3-8
Weight
N/A
Playtime
60 min
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
A set of 4 cards (one for each faction) which can either provide one steering wheel to power an action or (when played in a specific slot) add an additional effect.
Mummies: If placed on the Lasso action, you may move 1 obstacle in your shooting range, 1 space in any direction.
Dwarves: If placed on the Ram action, you don't stop on the first obstacle you hit this round.
Goblins: If placed on the Turn & Go action, you may Turn at any moment during your movement.
Elves: If placed on the Power Up action, you may activate a second Power Up token this round.