Cthulhu Deckbuilder

BGG Average Rating
6.7
community average
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Players
2-5
Weight
2.50/5.00
Playtime
120 min
Age
13+

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📖 About This Game

Cards of Cthulhu a deck building game is centered around the Lovecraft genre which Cthulhu is famously known by. In the game you will compete to build a better deck than the other investigators, defeat Ancient Ones, all the while not going insane. Cards of Cthulhu is a deckbuilding game where you and up to 4 other players each strive to build the best deck, called your library and score as many victory points in order to win the game. Each player starts the game with the same library, 7 Strengths and 3 Fears. Players shuffle the library and deal themselves 5 cards. Each Strength is worth 1 power. Fears are worth nothing. The opening hand can have from 2 to 5 points of power. The main deck of cards is then dealt 5 cards out to the Storyboard. If any events happen, do what the card says, otherwise, check for card's with surprise effects (which usually add to your insanity). Now the first player takes their turn. They can use their hand of cards to buy items from the storyboard based on their cost (and, in the case of Horrors, the insanity level to banish them). Non-horror cards are placed in that player's graveyard, Horror cards are banished to the banished stack. At the end of the turn, the player draws their five cards again, if the library lacks sufficient cards, shuffle the graveyard back in to the library and complete the rest of the five card draw. The play is passed on to the next player, who then refills the storyboard from the main deck of any cards that were purchased or banished by the prior player. Resolves and event and surprise effects and then their turn starts. Insanity rules - In the game, it is very important to track just how insane you are! Everyone starts out totally normal - with zero insanity - event, surprise effects and using certain arcane or artifacts will increase or decrease your insanity. If you reach 13 insanity, you have crossed over and succumbed to insanity. At this point, the only way to reduce your insanity is playing cards that reduce your insanity or discarding cards to reduce your insanity by the Victory Point value of the card. You'll need to do this as soon as possible because if your reach 20, you've completely lost your mind and are a vassal for the Ancient Ones (or, in game terms, you just lost and are out of the game).