Dealing Blows

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Players
2-2
Weight
N/A
Playtime
20 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Over 3 rounds, players will face off in this light strategy card fighting game. Determining their strategy for the fight, they will take a limited number of cards from their match strategy (deck) into each round. Revealing cards simultaneously one at a time each player will endeavour to land heavy hits on their opponent whilst blocking anticipated incoming hits. Bonuses can be gained by stringing together combos of cards, but is that what your opponent is trying to do or are they bluffing, hoping you will try to block while opening yourself up to taking extra damage from a different attack? At the end of each round players return to their corners to be sponged down & discuss new tactics. Two cards used in the previous round are discarded from the game and a new hand built from the remaining cards in their deck before the fighters square off again. Get knocked to the canvas and you will need to roll the knockdown dice to see if you recover and regain your feet before the 10 count is reached. It gets progressively harder to stand after each knockdown, and hitting the canvas for a fourth time means you have lost on a TKO. Easy to learn & quick to teach. New players will be off & fighting each other in no time, & the more they play the more they'll begin second guessing their opponent, acting out the moves, & talking in an 'announcer' voice. So will you be the heavyweight champion or are you nothing but a lightweight? —description from the designer