Ein Indio darf den Tag nicht verschlafen
1979
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Players
2-4
Weight
N/A
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back.
The target field (the sea) can only be reached by both game pieces by rolling a 3.
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