Fursaz

BGG Average Rating
10.0
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Players
2-2
Weight
N/A
Playtime
90 min
Age
7+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Introduction:Fursaz (from Proto-Germanic: fursaz, meaning "cascade", "waterfall" or "torrent") is a drawless territorial game for two players: Black and White. It is played on the intersections (points) of an initially empty hexagonal board with triangles. It can be played on a 7–sized board for long games or a 5–sized board for short games. Each player has a sufficient supply of identical stones, each with one color on the front and the other on the back. Definitions: A flank is a configuration where two friendly stones in a straight line (along one of the six cardinal directions) are at the same distance from a stone, with the same number of empty points (which can be zero) and no other stones in between. To flip is to replace a stone with a stone of the opposite color. A territory is one or more empty points flanked by friendly stones that are not flanked by enemy stones. You own a territory if the stones flanking it are your color. Turns:Black plays first, then turns alternate. On your turn, you can pass your turn or perform these actions in the following order: Place a stone of your color on an empty point. Flip all enemy stones flanked by friendly stones. Flip all friendly stones flanked by enemy stones. If there are more flanked stones when performing the previous actions, perform actions 2 and 3 in that order until no more flanked stones remain at the end of your turn. In each stage, all applicable flips are resolved simultaneously before moving on to the next. If a stone is flanked by both colors in the same stage, the color of the most recent flanking that affects it is applied. End of the game:The game ends when both players pass their turn consecutively. At the end of the game, points are counted by adding up the friendly territory and the friendly stones on the board. The player with the highest score in the final position wins. To balance the game, before starting, the first player places a black stone on an empty point and the second player chooses whether to play with that stone or to continue with the white ones. This balancing method is called the pie rule. —description from the designer