Horseshoes & Hand Grenades Card Game
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Players
2-6
Weight
N/A
Playtime
30 min
Age
13+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
An explosive card game unlike any other for friend and foe alike. Rule game night by obliterating the competition with unique card types. Set the charges or pull the pin early and let the sparks fly because only one player can call themselves the victor in this all out brawl of Horseshoes & Hand Grenades! Play as a team or fight alone, the choice is yours. All that matters is that you are the last one standing.
- Obliterate the competition with Hand Grenade cards.
- Shield yourself from the opposition with Horseshoe cards.
- Defy the actions of others with Short Fuse cards.
On the Active Players turn, they can play 1 Hand Grenade card to attack with and 1 Horseshoe card to build up their defenses. No more than 3 Horseshoe cards can be in play for each player. After they have completed their two actions, they must draw a card to end their turn so that the Active Player status transfers to the next player on the left.
On the Inactive Players turn, they can play Short Fuse cards in response to any action performed by the Active Player or other Inactive Players, shifting the tides to favor themselves or others. But, they must be careful, since the Active Player can play Short Fuses in response to others.
Once a player loses all 5 Heart Tokens, they are out. So, make sure to maintain your defenses since any defenses that are down, leave your Heart Tokens completely exposed.