House Party

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Players
3-7
Weight
N/A
Playtime
90 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Objective: be the first climbing up from a treehouse to a dream house - acting by turn - roll the die (1d6) and move forward on a circuit (containing 20 spaces); throwing a 'joker' (relaces a '6') ==> free choice (1-5); the field you may end on challenge you to: 1. 'house party': pantomine, acting... scoring within 1 min. max. 2. 'sudden inspiration': a given term forces you and the team putzing one word down in writing - scoring if you are matching.. 3. 'have a guess': a given question ==> guess how many people will answer with a 'yes' 4. 'cheatery': a story is read aloud and you must jugde if true or not 5. 'big deal': you can score 2 x, but if you fail you loose 1 x successful? ==> you gain one component; 3 components let you move forward from tree to dream... remarks: promotional 'Wüstenrot' (home loan bank) edition with elements out of 'Activity', 'Roller Coaster Hippo'...