Imaginarium: 5 Handymen power cards

2018
BGG Average Rating
8.2
community average
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Players
2-5
Weight
N/A
Playtime
90 min
Age
14+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Each handyman, by taking the card that comes to them at the beginning of the game, gains a power. It can only be used once in the game; it is then discarded. Nicodemus: Earn 1 charcoalium for each repaired machine in your workshop. Philomena: Exchange one of your repaired machines with one of your broken machines of an equal or lower level. The effect of the machine thus repaired is not applied. Agrippine: Exchange one of your broken machines with any other unreserved machine on the bric-a-brac of an equal or lower level. Felideus: Exchange one of your assistants with another available assistant from the meeting room. Zadock: Regardless of your position on the bric-a-brac, you play first during this phase. —user summary