Martian Math

2025
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Players
2-4
Weight
N/A
Playtime
45 min
Age
5+

📖 About This Game

Martian Math is an out‐of‐this‐world mathematical adventure for kids (5+) and parents alike! 2–4 players race to claim Martian landscapes by rolling dice, crafting equations, and building outpost colonies. Game Story Welcome to the Red Planet! You’re bold Martian explorers, surveying mysterious numbered terrains - crystal craters, ancient artifacts and dusty dunes. Solve math puzzles to stake your claim, build a colony, and be the first to light up the Martian map! Wooden and Magnetic Lasercut Components • 21 magnetic hexagonal Martian terrain tiles • Magnetic underlays • 40 or 80 outpost markers (coloured sets of 20) • 2 dice. Objective Be the first player to build the best colony on Mars. Setup 1. Shuffle the terrain sections and align to form a map of Mars. Keep your map secure by connecting the sections with magnetic receptors underneath. 2. Distribute sets of markers of the same colour. 3. Decide who goes first (youngest “astronaut” wins!). Game Play On your turn, do these steps in order: 1. Roll the Dice 2. Call Out an Equation Using addition (+) and subtraction (–) and for older kids, multiplication (×) and division (÷), form an equation with the numbers on the dice to make a result between 1 and 36. o Example with dice roll 6 & 3: • 6 + 3 = 9 • 6 – 3 = 3 • 6 × 3 = 18 • 6 ÷ 3 = 2 3. Claim Your Outpost Find any unclaimed hex matching your result. Place any outpost marker there. 4. End Your Turn Pass dice to the next player. If no valid hex matches your result, you “drift in space” and lose your turn. Play until all markers are placed. Advanced Game Play Play as above but claim territory by matching the number on the claim marker with the number on the terrain tile. This is a more advanced way to play as there will be less contiguous territory and requires more strategic placement of outposts. Endgame & Winning • Instant Win: Be the first to build seven outposts that are not isolated (that is, adjacent to each other). • Full Colonies: With all outposts built, the player with the largest colony (most adjacent outposts) wins. Tie-Breaker: In case of a tie, the winner of a round will have the highest total of the claim numbers in their largest colony. Building an Outpost: To claim territory (hex) and build your outpost, place your claim marker on a number matching the outcome of your equation. Always try to claim territory adjacent to your existing outposts to make the largest colony. Doubles Roll - Split a Colony: A doubles roll allows you to thwart an opponent by seizing a matching outpost, thereby splitting their colony. Winning a Round and the Game: When all claims have been marked, the player with the largest colony (highest number of adjacent outposts) will win the round. Play three rounds to determine the winner of the game. —description from the publisher