Rallye Do Portugal
BGG Average Rating
7.0
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Players
2-6
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
The race is divided into four leg. Two Types of tests are possible: Time Controls (CH) or Special Stages (SS).
Each tests has a pre-fixed number of turns to be executed. But work differently: CH rewards regularity. SS rewards speed.
The movement of cars is made by token 1-6 numbered. Each leg distributes a predefined number of token.
The board is divided in cases, where only one car can stand in each case. It's a wide two lanes with narrow points to one lane.
Wins who in the end counts less penalties, in the number of turns set on the itinerary cards, separately for each CH and each SS.
In CH, you receive one minute of penalty for each missing case on arrival, or two minutes for each case over the arrival.
In SS, instead, you add +1 minutes at base time (predefined) for each missing case on arrival, or -1 minutes at base time for each case over the arrival.