Rome, IInc.: From Diocletian to Heraclius
2024
BGG Average Rating
8.1
community average
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Players
1-2
Weight
2.75/5.00
Playtime
960 min
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
🎨 Artists
🏢 Publishers
📖 About This Game
ROME, IInc. is a game of the Late Roman Empire (the period from Diocletian to Heraclius) for one player, or two co-operating players. A sequel to Rome, Inc.: From Augustus to Diocletian, you again will be running the Roman Empire like a business, but this time the barbarians are well and truly at the gates. Together the payers operate behind the scenes, promoting and removing emperors, governors, and the occasional pope.
When corporate axeman Diocletian terminated his predecessor, no one expected a complete rebranding operation. Realizing that something new was needed to revive the flagging fortunes of a corporate dinosaur he made his friend Maximinus co-CEO in a new east-west operation.
In ROME, IInc., players can accept the challenge solo, or share control of the empire with a partner, one in the East, and the other in the West. Together or alone, you control the mechanics of a failing empire, choosing five distinct “starting points” (286 CE, 363 CE, 425 CE, 497 CE and 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios.
There are 84 Units representing the military forces of Rome; Cavalry, Guards, Legions, Pseudo Legions (with Forts on their reverse), Auxilia, and Fleets.
ROME, IInc. is in issue #61 of ATO
—description from the publisher