Space Survival

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Players
2-4
Weight
N/A
Playtime
60 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Known as "Survie 2000" in French. Two planets are in desperate need of the Uranium found on a third. Whoever brings back the most to his planet, facing natural dangers and the enemy's might, wins. Ships come in four types: Astrobase (strongest, initially carries everything else), Fighter (fast but weak), Battle-Cruiser (medium strength, carries Laser Gun and Force Field Transmitter) and Carrier (slowest and weakest, transports the Uranium [NOT the Fighters] --may steal the cargo of another Carrier). Each is rated in Offensive Potential, Defensive Potential and Motion Potential (which is also the Firing Range). Laser Guns are immobile firing platforms; Force Field Transmitters are obstacles and may be combined to erect linear barriers (when their separation is at most 3 hexes). Natural obstacles include Magnetic Storm Zones, Asteroids (fixed and mobile) and a Black Hole. Combat uses a classic odds-ratio table (CRT), with possible results being destruction, breakdown (out of action for a turn) or deviation (moving the ship 3 hexes) --the aggressor may suffer as well as the defender, depending on the odds. Collisions can occur but not on purpose (no ramming).