The Sentai Campaign II
2012
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Players
2-6
Weight
N/A
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Reaping the Whirlwind...
The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that had jumped the Enterprise and the combined groups claimed another heavy cruiser and a light cruiser before the day was out.
The light cruiser Charlotte died duelling with two wounded heavy cruisers. She had already claimed a battleship with her initial salvo of capital ship missiles. The two heavy cruisers were so badly mauled that they attempted to disengage but were run down by the destroyers Tang and Skate. After dispatching one of the heavy cruisers it was chasing the Tang turned and exchanged fire with a light cruiser. It took hits to the engine room and bridge and drifted out of control into Sentai's atmosphere, all hands are assumed lost.
Despite the losses we have secured the orbital space around the planet and the gator freighters have entered orbit. The Marines will assault the planet and neutralize the ground defenses in preparation for a larger landing by the Terran Legions. We plan to seize the spaceports and ground based planetary defenses before a counter-attack can be launched by the Synod through Hevan's Gate in the next system. This planet is the key to the sector. If we can hold this world, then the rest of the sector will be far more vulnerable and in no position to threaten Sol.
Twelve more scenarios recount the continuing fight for the Sentai System.
—description from the publisher