Vis Magica
2002
BGG Average Rating
4.0
community average
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Players
2-2
Weight
N/A
Playtime
360 min
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
From the publisher's website
Rules for Fantasy Wargaming!
Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming.
Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good.
An average game consists of about 120 figures a side, and takes about 2½-3 hours of play to resolve.
A combat system that doesn’t involve complicated book-keeping or rolling more than two or three dice at a time.
A command structure where figures are grouped as regular ‘brigades’ or irregular ‘contingents’ that report to officers that report to more senior officers.
A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle.
Hidden movement possible without the need for a referee.
An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination!