Μαγνητικό Τένις Τσέπης (Magnetic Pocket Tennis)
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Players
2-2
Weight
N/A
Age
6+
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📖 About This Game
A 2 player magnetic travel board game themed after tennis.
The rules of the game are exactly like in tennis. To win each player must win 6 games or 7 games if there is a draw (5-5).
The pawns are placed one in each area in the position the player wants. The player who will bring the highest die starts. The number he will bring on the die shows the vertical line that places the ball on the opponent's line in whichever square he considers best. The opponent now knows where the ball is and tries to repel it. The ball must go to the receiving zone, that is, to the numbers 3,4,5 and 6. If it does not go, the player repeats the serve. If it misses again, the opponent gets the point. If the hit is good, the opponent tries to place his pawn on the square where the ball is (save) by rolling the dice.If this happens, that player rolls the dice again and the number he gets indicates which vertical line of the opponent's territory he will place the ball on. This continues alternately until one of the two players cannot block the ball.