Бой в волшебных руинах (Battle in the Magical Ruins)
2002
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Players
2-2
Weight
N/A
Playtime
30 min
Age
7+
⚙️ Game Mechanics
How this game works - core systems and player actions
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🏢 Publishers
📖 About This Game
The map is divided into hexagons that have a die symbol in them. That symbol shows a die value from 1-6, which is the roll necessary for a figure to enter it.
Players take turns rolling dice for their figures and moving their pieces into a hex that they are allowed to. For example, if I rolled a four, then I could move into a hex that has a four in it. After entering it, you can continue to move into the next hex if it has a four, and so on. All of a player's figures have a chance to move, so make sure that you do not block their path.
If an enemy piece is in the hex, then they fight a melee. Both roll a die, and the high side sends the loser's piece back to start.
To win you must bring three of your figures to the base on the other side of the board.
includes:
-Playing field
-5 Siegfried figures
-5 Centurion figures
-Legend
-Rules
-Dice