Ключевое сражение (Key Battle)

2002
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Players
2-2
Weight
N/A
Playtime
50 min
Age
7+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

The board consist of a square-grided board with starting zones on each side and a laboratory in the middle. Both sides are trying to get three of their warriors into an abandoned Labatory. Entry is only possible through the red or blue doors. Players take turn rolling three dice. Each number rolled corresponds to a soldier in their starting area. For example, if 4,5,6 was rolled, then soldiers 4,5, and 6 could move one space each. If a 4,2,2 was rolled then soldier four would move one space and soldier two would move twice. You can move in any direction, including diagonally, but you may not enter a space with another figure. Only one figure per space is allowed. A move may be forfeited in order to shoot. A shot can be taken up to three squares away. Two dice are rolled; if at least one is a 6 then you hit your target and it returns back to its starting area. If you occupy two of the same-colored squares (red or blue) you are allowed to open that same-colored door on the laboratory. Thus, if you wish to get inside the laboratory, it requires two figures to be on the outside-colored squares, which allows another figure to open the floor of the Labatory and enter it. If you land on a space next an enemy soldier you fight. Both roll a die and the high side wins. The figure is returned to their starting zone. Ties reroll. To win, you need to get three figures into the laboratory and on their colored squares. The game includes: -Condor Case - 6 figures -Tornado Case - 6 figures -Playing field -Rules of the game -3 dice