精霊回路ドライヴ (Seirei Kairo Drive)
2014
BGG Average Rating
7.1
community average
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Players
2-4
Weight
2.33/5.00
Playtime
60 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
User summary
In this cooperative game, players begin by selecting hero cards from among four different colors (representing the elements earth, wind, fire, and water) to form a party. Each player then receives a hand of cards drawn from a central deck, which also represents the players' hit points. The players face a series of monster cards drawn from an enemy deck.
The heroes begin at level one, but they earn tokens during the game that may be spent to level up their attack abilities. Each hero may only attack when the player has played a card matching its color. The card that is played must match either the color or the number of the card that was previously played, though multiple cards may be played under special circumstances.
Monster attacks force players to discard from the central deck, decreasing the available hit points. Leveling up the heroes helps players to reclaim these discarded hit points, essentially "healing" the group.
After facing a series of monsters, the players confront a powerful boss monster in a final battle. The players all win or lose together.
Publisher's summary
The players choose unit cards of various spirits to form parties. Each unit card has unique effects and can be played in various combinations.
Holding circuit cards with numbers 0 to 4 and 4 colors as your hands, play the cards with numbers and colors matching those of the cards in the play area. If you have a unit card matching the played card in your party, that unit will attack the enemy.
Thus, play cards to attack and destroy the enemies that appear one after another. You can also gain magical power by card plays and use that power to
activate your unit's special ability as well as raise the unit's level to lead the battle advantageously. The enemies' final boss is very powerful. The players need to cooperate and support each other for victory. In this 3rd edition, the statuses of unit cards and enemy cards have been adjusted and the easy mode has been introduced.
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