肛門で語る人生 (Komonde Kataru Jinsei)
BGG Average Rating
6.0
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Players
3-5
Weight
N/A
Playtime
20 min
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
🏢 Publishers
📖 About This Game
èéã§èªã人ç (Komonde Kataru Jinsei) is a trick-taking game from Japan. The game title is a vulgar expression, as the theme of the game is about human’s filthy life. The publisher's blurb says "Throughout life, people accumulate their filth to reach their climax, then fall suddenly.". So the game title translates as 'Life told through the anus'. The box cover shows a purse with a star-like decoration, which is recognisable in Japan as an anus.
The publisher says "In this game, the cards are played out two at a time from a hand of five. At the end of each round, the hand is replenished from the deck, so you always have five cards in your hand. This makes trick-taking a relatively light game.
There are two types of cards in the game: simple numbers 1 to 5 and special cards with the number 0. The special cards are Monko-sama (a monk) and Servant. The person who makes a bigger number with two cards wins the trick (an offering at the temple), but the special cards affect the trick.
If there is a servant played, the player who played the servant wins.
If there is both a servant and a monk played, the player who played the monk wins.
If there is no servant but a monk is played, the player who played the monk loses.
In a battle between monks and servants, the player with the higher number wins.
As you play, the number you play in a round is your 'life experience' and you record this value of the experiences you have talked about. At the end of the game, the total number of experiences is calculated, and the player with the highest total is eliminated from the game as having "experienced too much". Of the remaining players, the player with the highest total of offerings wins the game.
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